Sunday 20 November 2016

OUGD501 - Study task 05 - Practical Research

Contextual research

What rave culture is teaching modern graphic designers
An article talking about how design from 80s and 90s is influencing graphic design today, it gives example of work along with views of this trend that is informing a lot of design, especially in the music industry.

Rave Art
Artwork that was used to promote raves in the 80s and 90s that will later influence the practical final piece. Events that started as secretive nights in underground clubs used rave art, pager and telephonic communication became the medium of message passing, and flyers were key to it all, informing the right people about the right place at the right time.

Academic studies on techno / rave culture
Research into the academic studies of a subculture will inform the practical piece, research on the physical, sociological und cultural aspects of rave culture. Many studies will debunk widely held myths while giving you some food for thought.

A brief history of the Smiley face, rave culture’s most ubiquitous symbol article

#savefabric: The graphic design legacy defining London nightlife article

 Five years worth of Austrian club night posters from studio OrtnerSchinko article

Target audience research

In terms of a geographic audience for the practical work then it could be global but to be specific then the geographic audience would be mainly Germany, Netherlands and Britain because these are the most prominent countries in which electronic music is popular. A demographic age would be generally be people aged between 18-25 years old, this is the typical age group of people who listen to electronic music. Interests of the target audience will be broad such arts, design, fashion and technology but all will have the link of electronic music in particular techno, they will share similar beliefs and opinions on the music genre and class themselves as underground listeners of the genre. This attitude of being independent and underground creates a social group of people who appreciate electronic music, often this is classed as a subculture which is linked to rave but its different in this sense as the music is considered an art form. They value good electronic music highly which lends itself to good design such as album artwork, posters etc linked to the artist.

Target audience persona examples:

Name : Anja Jansen
Gender : Female
Nationally : Dutch
Location : Rotterdam
Age : 26
Occupation : Filmmaker
Interests : Electronic music, Film, Photography and Travel

Name : Hanns Meyer
Gender : Male
Nationally : German
Location : Cologne
Age : 19
Occupation : Graphic design student
Interests : Design, Architecture, Music and Football

Name : Chris Smith
Gender : Male
Nationally : British
Location : London
Age : 38
Occupation : Lecturer
Interests : Business, Food, Music and Technology

Relevant and related visual examples research



























French design agency Alles Gut’s work for Laurent Garnier. The semantic relationship of the pop-art imagery and icons relate to rave art from the 80s and 90s and give the artwork meaning and represents a culture. It has a sense of originality through its context and message which a target audience will associate with Garnier, and it doesn't try to emulate previous rave art. The use of bold and striking colour link to the chemically enhanced utopian colours of the rave scene, this simple use of colour is informed and gives the artwork visual language. This work is more parody than pastiche, its been created to comment on rave culture not imitate it.







































An example of mainstream graphic design being influenced by possible rave art is the typographic designs for Frank Ocean’s album, Blond. The type is a 21st Century version of rave culture’s off the cuff, cheaply reproduced imagery, utilising lettering warped by repeated scanning, the glyphs morphing into one another, their colours forming a prism of tones. The glitched type is a hyperbole, its used to dramatic effect and the design relies so heavily on such a small use of colour that it steps away from the norm to create a new way of communication.







































These graphics are characterised by garish palettes and nods to psychedelia, the application of intense, vibrantly coloured patterns paired with skewed and contemporary type creates a style similar to existing rave artwork from the 80s and 90s. It uses the famous acid smiley face symbol and other elements to create a mash up style that is alike the 'no rules' design of the rave culture, a sense of freedom makes this artwork engaging.





























The use of intense, vibrantly coloured patterns was commonly used as an easy visual reference to the experience of raves. The use of vibrant patterns as a signifier in Hanse Van Hansen work is a nod towards the rave aesthetics of hyper density and overlays.




























From essay 'The Future Sound which is a club night in Linz, Austria. They have a cohesive poster series with overlapping type and images used in each poster, the designs themselves look disorganised but they are all based on a grid system. The studio behind the posters are OrtnerSchinko ‘The posters are a mix of exposed content on a really strict grid. For us it fits the genre of the club night because the sound is often experimental’ (Liberation®, 2015) says Wolfgang Ortner, the head of design. ‘Often we cut the pictures and the typeface like music samples. The posters are modern, but we distort some elements in a really simple way to create the right tension.’ (Liberation®, 2015) The posters are effective because they don’t always look similar but they are recognisable and have the Future Sound character to them, this is profound evidence that the music of the night informs the design of the posters and proving that the way music looks can be just as considered as the way it sounds'

Monday 7 November 2016

OUGD501 - Study task 03 - Defining the brief

This is the question that will guide my theoretical and practical work in CoP2. My question must reference one of the CoP themes (Politics, Society, Culture, History, Technology or Aesthetics) either broadly or focussing on a specific aspect (e.g. "gender" being a specific aspect of Society); and one specific graphic discipline (Typography / type design, Advertising / public awareness, Branding / logo design, Editorial, Design for screen or Print making).

1. Research question 

For my research I am going to look at the subject of electronic music culture and its influences on art and design. I will look at the past, present and future of the subculture as well as researching current issues surrounding nightlife in the UK today and how these problems may affect art and design in the short and long run. Other research could include how and why designers are trying to recapture 'rave art' in modern graphic design and Fabrics visual identity.  A possible question for my essay could be What is the role of graphic design in the the UK underground electronic music scene ? 

1A. Is it viable

In terms of what there is to study is broad, I can look at the current and present rave culture which leads to the legalisation of nightlife in the UK today and why is Britain turning a blind eye to nightlife culture while Germany and Holland embrace it as a culture. Studying about how rave influenced art and design in the 80s and 90s and how current graphic design is informed by it. Ways in which I can know about it are through books and online resources.

2. Defining the problem

Whilst my research question should provide opportunities for both contextual/theoretical research and practical research, I need to ensure that there is an obvious design problem to resolve/explore. Examples could be that a nightclub needs brand refresh or an electronic music artist requires album artwork that reflects his or her music. Another problem could be to communicate music through design in a different formats.


3. Client needs or requirements 

A specific client could be a nightclub or a rave that needs promotional pieces of work, another client could be an artist who requires artwork.

4. Audience

Audience at this stage is tentative but a possible audiences I could be designing for could be, is youngsters and people interested in electronic music.

5. Mandatory Requirements 

The physical piece of graphic design should be influenced and informed by my essay question and research.


Wednesday 2 November 2016

OUGD501 - Research and Epistemology lecture

This lecture was useful as it helped me think about a way to propose my essay question and introduced me to different ways of researching.

Ontology
The philosophical analysis of what is a fact or can be known, the conceptualisation of existing knowledge that can be known.

Epistemology
The philosophical analysis of the nature of knowledge and how we can know something, these are opinions.

Methodology (approaches)


  • Literature review
  • Case study
  • Action Research


Methodology (Techniques)


  • ·      Interviews
  • ·      Observations
  • ·      Questionares
  • ·      Drawing
  • ·      Making
  • ·      Recording



Methodology (analysis)


  • ·      Theme
  • ·      Frequency
  • ·      Discourse
  • ·      Cross sectional
  • ·      Causal
  • ·      Comparative



Methodology (interpretation)


  • ·      Evaluation
  • ·      Reflection
  • ·      Justification
  • ·      Claims
  • ·      Inferences
  • ·      Application
  • ·      Communication
  • ·      Interpreting our research